Forged of Blood launches on SteamIgor Tanzil2019-08-01T14:01:17+07:00August 1st, 2019|Categories: Uncategorized|Read More 0
Forged of Blood Feature Overview and Beta now live!Igor Tanzil2019-06-22T22:08:40+07:00June 22nd, 2019|Categories: Uncategorized|Read More 0
January 2019, Progress UpdateIgor Tanzil2019-01-24T18:44:19+07:00January 24th, 2019|Categories: Uncategorized|Read More 0
May 2018, Progress UpdateIgor Tanzil2018-05-18T23:58:36+07:00May 18th, 2018|Categories: Uncategorized|Read More 0
Critical Forge Turns 2 & Progress UpdateIgor Tanzil2018-02-16T19:56:43+07:00February 16th, 2018|Categories: Development|Read More 0
2017 Wrap-up & Personality SystemIgor Tanzil2017-12-25T11:46:03+07:00December 25th, 2017|Categories: Design, Development|Read More 0
Fog of War. What is it good for?Igor Tanzil2017-11-10T23:57:55+07:00November 10th, 2017|Categories: Uncategorized|Read More 0
Events, and events, and more.Igor Tanzil2017-08-26T02:01:23+07:00August 26th, 2017|Categories: Uncategorized|Read More 0
Behind the Map: “Mirlitas Ruins”Igor Tanzil2017-06-21T01:50:47+07:00June 20th, 2017|Categories: Creative, Design, Development|Read More 0
Cover Object Visual UpdatesIgor Tanzil2017-05-27T05:30:32+07:00May 27th, 2017|Categories: Design, Development|Read More 0
Tactical UI OverhaulIgor Tanzil2017-05-19T14:02:11+07:00May 19th, 2017|Categories: Creative, Design, Development|Read More 0
Devtalk Series Videos #1 & 2Igor Tanzil2017-04-01T11:51:28+07:00April 1st, 2017|Categories: Development|Read More 0
Environment Design & Set DressingIgor Tanzil2017-02-24T17:20:26+07:00February 24th, 2017|Categories: Creative, Development|Read More 0
Spell Creation & DesignIgor Tanzil2017-02-18T09:02:40+07:00February 17th, 2017|Categories: Design, Development|Read More 2
Weapon Design PhilosophyIgor Tanzil2017-02-11T02:49:46+07:00February 11th, 2017|Categories: Design, Development|Read More 0
Long overdue check-in, and narrative design breakdownIgor Tanzil2017-02-03T22:49:29+07:00February 3rd, 2017|Categories: Creative, Design, Development|Read More 0
2016, Development Year in ReviewIgor Tanzil2016-12-23T09:11:33+07:00December 23rd, 2016|Categories: Development|Tags: gamedev|Read More 0
Designing the World of AttirasIgor Tanzil2016-12-10T00:03:32+07:00December 10th, 2016|Categories: Creative, Design|Read More 0
Game Prime Asia 2016Igor Tanzil2016-11-04T21:10:20+07:00November 4th, 2016|Categories: Development|Read More 0
Forging the world of AttirasJoe2016-10-27T18:42:39+07:00October 21st, 2016|Categories: Creative|Read More 0
Design Pillars – Part III: Narrative Choice, & ConsequenceJoe2016-10-25T14:52:05+07:00July 19th, 2016|Categories: Design|Read More 0
Design Pillars – Part II: Fun in depth and approachabilityJoe2016-10-27T05:03:41+07:00July 1st, 2016|Categories: Design|Read More 0
Design Pillars – Part I: Meaningful ChoiceJoe2016-10-25T14:06:14+07:00June 22nd, 2016|Categories: Design|Read More 0
Journey of a thousand miles begins with a single stepJoe2016-10-25T13:19:56+07:00May 24th, 2016|Categories: Development|Read More 0