As you know by now, we’re making a Fantasy Turn-Based Tactical RPG (we’ll just go with what Igor called it: fantactical RPG); this genre is filled with such revered titles as: Final Fantasy Tactics, Tactics Ogre and Fire Emblem. Recently, games like X-Com and its sequel have really brought the genre into the mainstream market and given me a twinge of nostalgia for the games I grew up with.
A few months ago, I started this project as a personal pet project, something I never expected anyone else to be interested in.
Long story short: I was wrong.
As I discussed the idea with my friends, they expressed their interest to join and contribute. One by one they came, and thus, my small pet plans blossomed into a team and then a studio.
Forged of Blood is our take on the genre. We didn’t choose it because of commercial viability or as a statement on the crowded field. It was just the game that came to life as we threw out ideas for making a new game. These were the games we grew up with, the type of games we like to play, and ultimately the game we want to make.
“Stay hungry, stay foolish,” someone famous once said. And so, this is our humble attempt to make a dent in our little corner of the universe. I’ll talk about our game design philosophies in greater detail next time, until then: thanks for reading.