Dresthon is designed as a medium-large town built on cliffs. Unlike the Three Statues map, even though this map was specifically designed to be a cliff city, there wasn’t as much visual requirement aside from this being a town.
Jennifer, who worked on this particular map started off as a 3D artist who was more accustomed with working on detailed concept references, and being given the freedom to explore the visual style of the map with almost no specific references threw her a bit out of her comfort zone. The curse and blessing of this map is probably the freedom that is given by the design team.
Issue1: Transitioning from props
Other than being more accustomed to detailed concept references, another issue Jennifer faced was creating any custom assets, material management, deciding on what props will fit in which type of scene/style.
Issue 2: Seemingly empty spaces.
The first major mapmaking challenge would mostly revolve around the aesthetic point of view of the map, which can affect a lot of factors in map making. Since people have different views on what looks good and what does not, changes has to be made on the map. Moreover, there are times the layouts can be such a restraint on how the artist visualize it to be.
There were times when Jennifer had to sit back and stare at the map because it looked unsatisfactory somehow, despite seemingly having done everything she could think of. Sometimes, the lighting needed to be tweaked over and over because it looked too dark, or too bright, or the shadows being too strong. Other times, there were new things implemented, and there would be changes made to the maps. All in all, making a map is a continuously evolving process.