Critical Forge Turns 2 & Progress Update
Igor Tanzil2018-02-16T19:56:43+07:00Happy Lunar New Year! Interestingly enough, this year’s date nicely aligns with the studio’s [...]
Happy Lunar New Year! Interestingly enough, this year’s date nicely aligns with the studio’s [...]
Hey guys, The studio will be going on break for the winter holidays but [...]
Hey everyone, Igor here. We’ve been pushing this update back for a bit to [...]
We’ve got a quick follow up to Ken’s post on the UI updates and [...]
Foreword: Hey guys, we're back to our regularly scheduled programming (blog schedule) as we [...]
With PAX East a few weeks ago and Kickstarter in full swing we've been [...]
Hello, this week, we’ve got a triple tag team blog post from our artists: [...]
This week, I’d like to discuss one of the more exciting, as well as [...]
Hello, Milo here. I’ve been lead game designer here at Critical Forge over the [...]
Hello and happy 2017 everyone! It’s been a long while since our last post [...]