2017 Wrap-up & Personality System
Igor Tanzil2017-12-25T11:46:03+07:00Hey guys, The studio will be going on break for the winter holidays but [...]
Hey guys, The studio will be going on break for the winter holidays but [...]
Hey everyone, Igor here. We’ve been pushing this update back for a bit to [...]
We’ve got a quick follow up to Ken’s post on the UI updates and [...]
Foreword: Hey guys, we're back to our regularly scheduled programming (blog schedule) as we [...]
This week, I’d like to discuss one of the more exciting, as well as [...]
Hello, Milo here. I’ve been lead game designer here at Critical Forge over the [...]
Hello and happy 2017 everyone! It’s been a long while since our last post [...]
In the beginning. When I was first contacted by the studio, I was informed [...]
Stories often take the backseat in games, and more often than not, people don’t [...]
In game dev it’s easy to say, “we want to make our game fun.” However [...]