Design Pillars – Part I: Meaningful Choice Joe2016-10-25T14:06:14+07:00 The interesting aspect of player choice isn’t the choice itself. The interesting thing – [...] Design Pillars – Part I: Meaningful ChoiceJoe2016-10-25T14:06:14+07:00
Setting up the Studio Joe2016-10-27T17:38:47+07:00 “Kingmaker” – as the project was codenamed in our formative days – was my idea [...] Setting up the StudioJoe2016-10-27T17:38:47+07:00